Race four stages, outread the machine, find your match.
Meet Miller, Jen, Aidan and Lizzy.
They are locked in a maze of papers and pictures.
Help them escape!
Race the maze by erasing AI-prompted arts.
Tick the right answers before the time clicks.
Eyes for the keys! The lore needs your score!
Powers up! Read ahead of AI-brained writing.
Right answers lead to the final page of the book.
Find your Character Match at the end!
MilleRace is a skill-based quiz
for internet users.
It's inspired by the human arts
generated in AI.
Players sort odd-one-outs
through four stages.
MilleRace has four unique characters at every stage.
Inspired by OECD Scale and Cambridge Reading Grade.
Players get compatible matches based on the score
Miller loves finding clues for his adventures!
But he often gets lost without his keys.
That is why thinking critically is important!
Jen knows everything!
But she never really knows what to trust.
She always checks... factually!
Aidan loves browsing the internet!
But he only accepts legit sources.
He sees citations and timelines!
Lizzy's eyes set on details!
She reads graphs like the Egyptian pyramid.
Statistics got nothing on her!
Race through four stages, outread the machine, and discover your character match.
A gamified relay race developed to address the Indonesian literacy paradox, train critical reading, and cultivate discernment in an era of generative AI.
Data from Badan Pusat Statistik (2024) indicates that only 14 out of 34 provinces in Indonesia have established public libraries with accessible catalog data. With average library borrowing of just 2 items per year and low triennial PISA scores, access has historically been a bottleneck.
Yet, seasonal book exhibitions such as Semesta Buku and Big Bad Wolf witness over 5 million new books purchased annually. The curiosity exists—what readers need is an accessible, engaging, and modern entry point.
As AI tools synthesize realistic art and hallucinated articles in seconds, distinguishing human intentionality from algorithmic output has become a foundational 21st-century survival skill.
MilleRace translates academic media literacy frameworks into an immersive 3-minute challenge that encourages analytical thinking without punitive grades.
A standardized diagnostic framework developed to distinguish human intentionality from generative algorithmic outputs.
Evaluating unnatural geometric perfection and mirror symmetries versus genuine human balance and organic asymmetry.
Measuring genuine emotive resonance, subtext, and vulnerability versus superficial prompt mimicry and aesthetic sheen.
Identifying unique human stylistic strokes, quirks, and purposeful flaws vs. latent-space blending artifacts.
Spotting anatomical anomalies, impossible physical geometry, tangents, and spatial logic failures in synthesized media.
Distinguishing original authorial voice and profound conceptual storytelling from repetitive, generic template outputs.
Four high-intensity stages designed around UNESCO MIL & PISA frameworks. Earn all 4 keys before the timer runs out!
Analyze 4 side-by-side artworks. Eliminate generative decoys by spotting anatomical artifacts and geometric anomalies to rescue real human masterworks.
Crack ten archival security doors by filling in missing keywords from world classics and modern masterpieces to restore library access.
Calibrate a 4-point rating bar evaluating text passages on synthetic vs. human authenticity, detecting statistical clichés and fabricated content.
Tackle complex PISA-calibrated reading comprehension items requiring deep multi-layered reasoning, nuance extraction, and critical evaluation.
An interdisciplinary team of students from Mulawarman University, uniting literature, design, computing, and international diplomacy.
Orchestrates overall project scope, character backstories, and stage scripts. Researched the pedagogical alignment with CEFR and PISA standards to build Miller, Jen, Aidan, and Lizzy.
Spearheads brand aesthetics, Figma interactive UI/UX architecture, visual style guidelines, and the regional outreach campaign across East Kalimantan schools.
Hand-illustrated the iconic character designs, stage backgrounds, and original sketch assets used in Stage 1 to challenge AI-generated decoys.
Architected and built the entire web game application end-to-end—engineering the SPA framework, all 4 interactive puzzle stages, UI/UX design implementation, cloud & local leaderboard synchronization, timer engine, animations, and deployment pipeline.
Formulated the foundational game logic mechanisms, stage scoring rules, and structured the initial coding project planning roadmap.
Authored academic syntheses connecting MilleRace to the UNESCO MIL 2024 Framework and global literacy metrics, leading strategic competition pitches and research reports.
Our mission is to transform standardized literacy evaluation into a delightful, empowering journey that connects readers with real public libraries and digital repositories.
Transforming complex PISA, Cambridge, and TOEFL literacy frameworks into an intuitive, non-intimidating 3-minute timed relay maze. Players navigate adaptive challenges that test speed, analytical deduction, and deep contextual comprehension without diagnostic fatigue.
Utilizing the Artificial Intelligence Assessment Scale (AIAS) to train readers in spotting synthetic imagery, repetitive prompt patterns, and generative AI hallucinations in contemporary media feeds.
Directly connecting game outcomes to Indonesia's premier public library networks (Perpustakaan Nasional Digital, Bank Indonesia Library) and global open repositories (Project Gutenberg, Internet Archive).
Matching reader proficiencies to supportive character archetypes (Miller, Jen, Aidan, Lizzy) with personalized reading roadmaps, encouraging progress rather than punitive scoring.
Instilling reflexive verification habits: citation cross-checking, timeline reconstruction, author credential audit, and graphical distortion detection in fast-paced media feeds.
Celebrating the sharpest minds who outread the machine,
collected all 4 keys, and conquered the maze.
| Rank | Racer Nickname | Age Category | MIL Score | Escape Time | Character Match | Date |
|---|
Congratulations for finishing the maze!
You placed in #1 🎉
Miller loves finding clues for his adventures! But he often gets lost without his keys. That is why thinking critically is important!
Curious and ready for new chapters! Miller has a long way ahead to go. He'd love to read more, one page at a time. Comic books suit his personality, and so do fun facts!
Based on the Artificial Intelligence Assessment Scale (AIAS) and PISA Reading Standards.
See how you can fight misinformation and strengthen analytical discernment at: